Linux Assembly HOWTO

Konstantin Boldyshev

Linux Assembly

    [email protected]

Francois-Rene Rideau

Tunes project

    [email protected]

$Date: 2002/08/17 08:35:59 $


Table of Contents
1. Introduction
1.1. Legal Blurb
1.2. Foreword
1.3. Contributions
1.4. Translations
2. Do you need assembly?
2.1. Pros and Cons
2.2. How to NOT use Assembly
2.3. Linux and assembly
3. Assemblers
3.1. GCC Inline Assembly
3.2. GAS
3.3. NASM
3.4. AS86
3.5. Other Assemblers
4. Metaprogramming
4.1. External filters
4.2. Metaprogramming
5. Calling conventions
5.1. Linux
5.2. DOS and Windows
5.3. Your own OS
6. Quick start
6.1. Introduction
6.2. Hello, world!
6.3. Building an executable
7. Resources
7.1. Pointers
7.2. Mailing list
8. Frequently Asked Questions
A. History
B. Acknowledgements
C. Endorsements
D. GNU Free Documentation License

Chapter 1. Introduction

Note

You can skip this chapter if you are familiar with HOWTOs, or just hate to read all this assembly-unrelated crap.


1.1. Legal Blurb

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License Version 1.1; with no Invariant Sections, with no Front-Cover Texts, and no Back-Cover texts. A copy of the license is included in the GNU Free Documentation License appendix.

The most recent official version of this document is available from the Linux Assembly and LDP sites. If you are reading a few-months-old copy, consider checking the above URLs for a new version.


1.4. Translations

Korean translation of this HOWTO is avalilable at http://kldp.org/HOWTO/html/Assembly-HOWTO/. Also, there was French translation of the early HOWTO versions, but I couldn't find it now.


Chapter 2. Do you need assembly?

Well, I wouldn't want to interfere with what you're doing, but here is some advice from the hard-earned experience.


2.1. Pros and Cons


2.1.2. The disadvantages of Assembly

Assembly is a very low-level language (the lowest above hand-coding the binary instruction patterns). This means


2.2. How to NOT use Assembly


Chapter 3. Assemblers

3.1. GCC Inline Assembly

The well-known GNU C/C++ Compiler (GCC), an optimizing 32-bit compiler at the heart of the GNU project, supports the x86 architecture quite well, and includes the ability to insert assembly code in C programs, in such a way that register allocation can be either specified or left to GCC. GCC works on most available platforms, notably Linux, *BSD, VSTa, OS/2, *DOS, Win*, etc.


3.1.1. Where to find GCC

The original GCC site is the GNU FTP site ftp://prep.ai.mit.edu/pub/gnu/gcc/ together with all released application software from the GNU project. Linux-configured and pre-compiled versions can be found in ftp://metalab.unc.edu/pub/Linux/GCC/ There are a lot of FTP mirrors of both sites everywhere around the world, as well as CD-ROM copies.

GCC development has split into two branches some time ago (GCC 2.8 and EGCS), but they merged back, and current GCC webpage is http://gcc.gnu.org.

Sources adapted to your favorite OS and pre-compiled binaries should be found at your usual FTP sites.

DOS port of GCC is called DJGPP.

There are two Win32 GCC ports: cygwin and mingw

There is also an OS/2 port of GCC called EMX; it works under DOS too, and includes lots of unix-emulation library routines. Look around the following site: ftp://ftp-os2.cdrom.com/pub/os2/emx09c.


3.1.3. Invoking GCC to build proper inline assembly code

Because assembly routines from the kernel headers (and most likely your own headers, if you try making your assembly programming as clean as it is in the linux kernel) are embedded in extern inline functions, GCC must be invoked with the -O flag (or -O2, -O3, etc), for these routines to be available. If not, your code may compile, but not link properly, since it will be looking for non-inlined extern functions in the libraries against which your program is being linked! Another way is to link against libraries that include fallback versions of the routines.

Inline assembly can be disabled with -fno-asm, which will have the compiler die when using extended inline asm syntax, or else generate calls to an external function named asm() that the linker can't resolve. To counter such flag, -fasm restores treatment of the asm keyword.

More generally, good compile flags for GCC on the x86 platform are

gcc -O2 -fomit-frame-pointer -W -Wall

-O2 is the good optimization level in most cases. Optimizing besides it takes more time, and yields code that is much larger, but only a bit faster; such over-optimization might be useful for tight loops only (if any), which you may be doing in assembly anyway. In cases when you need really strong compiler optimization for a few files, do consider using up to -O6.

-fomit-frame-pointer allows generated code to skip the stupid frame pointer maintenance, which makes code smaller and faster, and frees a register for further optimizations. It precludes the easy use of debugging tools (gdb), but when you use these, you just don't care about size and speed anymore anyway.

-W -Wall enables all useful warnings and helps you to catch obvious stupid errors.

You can add some CPU-specific -m486 or such flag so that GCC will produce code that is more adapted to your precise CPU. Note that modern GCC has -mpentium and such flags (and PGCC has even more), whereas GCC 2.7.x and older versions do not. A good choice of CPU-specific flags should be in the Linux kernel. Check the TeXinfo documentation of your current GCC installation for more.

-m386 will help optimize for size, hence also for speed on computers whose memory is tight and/or loaded, since big programs cause swap, which more than counters any "optimization" intended by the larger code. In such settings, it might be useful to stop using C, and use instead a language that favors code factorization, such as a functional language and/or FORTH, and use a bytecode- or wordcode- based implementation.

Note that you can vary code generation flags from file to file, so performance-critical files will use maximum optimization, whereas other files will be optimized for size.

To optimize even more, option -mregparm=2 and/or corresponding function attribute might help, but might pose lots of problems when linking to foreign code, including libc. There are ways to correctly declare foreign functions so the right call sequences be generated, or you might want to recompile the foreign libraries to use the same register-based calling convention...

Note that you can add make these flags the default by editing file /usr/lib/gcc-lib/i486-linux/2.7.2.3/specs or wherever that is on your system (better not add -W -Wall there, though). The exact location of the GCC specs files on system can be found by gcc -v.


3.2. GAS

GAS is the GNU Assembler, that GCC relies upon.


3.2.2. What is this AT&T syntax

Because GAS was invented to support a 32-bit unix compiler, it uses standard AT&T syntax, which resembles a lot the syntax for standard m68k assemblers, and is standard in the UNIX world. This syntax is neither worse, nor better than the Intel syntax. It's just different. When you get used to it, you find it much more regular than the Intel syntax, though a bit boring.

Here are the major caveats about GAS syntax:

Note: There are few programs which may help you to convert source code between AT&T and Intel assembler syntaxes; some of the are capable of performing conversion in both directions.

GAS has comprehensive documentation in TeXinfo format, which comes at least with the source distribution. Browse extracted .info pages with Emacs or whatever. There used to be a file named gas.doc or as.doc around the GAS source package, but it was merged into the TeXinfo docs. Of course, in case of doubt, the ultimate documentation is the sources themselves! A section that will particularly interest you is Machine Dependencies::i386-Dependent::

Again, the sources for Linux (the OS kernel) come in as excellent examples; see under linux/arch/i386/ the following files: kernel/*.S, boot/compressed/*.S, math-emu/*.S.

If you are writing kind of a language, a thread package, etc., you might as well see how other languages ( OCaml, Gforth, etc.), or thread packages (QuickThreads, MIT pthreads, LinuxThreads, etc), or whatever else do it.

Finally, just compiling a C program to assembly might show you the syntax for the kind of instructions you want. See section Do you need assembly? above.


3.4. AS86

AS86 is a 80x86 assembler, both 16-bit and 32-bit, with integrated macro support. It has mostly Intel-syntax, though it differs slightly as for addressing modes.


3.4.1. Where to get AS86

Current version is 0.16, it can be found at http://www.cix.co.uk/~mayday/, in bin86 package with linker (ld86), or as separate archive.

Note

A completely outdated version 0.4 of AS86 is distributed by HJLu just to compile the Linux kernel versions prior to 2.4, in a package named bin86, available in any Linux GCC repository. But I advise no one to use it for anything else but compiling Linux. This version supports only a hacked minix object file format, which is not supported by the GNU binutils or anything, and it has a few bugs in 32-bit mode, so you really should better keep it only for compiling Linux.


3.5. Other Assemblers

There are other assemblers with various interesting and outstanding features which may be of your interest as well.

Note

They can be in various stages of development, and can be non-classic/high-level/whatever else.


3.5.5. HLA

HLA is a High Level Assembly language. It uses a high level language like syntax (similar to Pascal, C/C++, and other HLLs) for variable declarations, procedure declarations, and procedure calls. It uses a modified assembly language syntax for the standard machine instructions. It also provides several high level language style control structures (if, while, repeat..until, etc.) that help you write much more readable code.

HLA is free and comes with source, Linux and Win32 versions available. On Win32 you need MASM and a 32-bit version of MS-link on Win32, on Linux you nee GAS, because HLA produces specified assembler code and uses that assembler for final assembling and linking.


3.5.6. TALC

TALC is another free MASM/Win32 based compiler (however it supports ELF output, does it?).

TAL stands for Typed Assembly Language. It extends traditional untyped assembly languages with typing annotations, memory management primitives, and a sound set of typing rules, to guarantee the memory safety, control flow safety,and type safety of TAL programs. Moreover, the typing constructs are expressive enough to encode most source language programming features including records and structures, arrays, higher-order and polymorphic functions, exceptions, abstract data types, subtyping, and modules. Just as importantly, TAL is flexible enough to admit many low-level compiler optimizations. Consequently, TAL is an ideal target platform for type-directed compilers that want to produce verifiably safe code for use in secure mobile code applications or extensible operating system kernels.


3.5.7. Free Pascal

Free Pascal has an internal 32-bit assembler (based on NASM tables) and a switchable output that allows:

  • Binary (ELF and coff when crosscompiled .o) output

  • NASM

  • MASM

  • TASM

  • AS (aout,coff, elf32)

The MASM and TASM output are not as good debugged as the other two, but can be handy sometimes.

The assembler's look and feel are based on Turbo Pascal's internal BASM, and the IDE supports similar highlighting, and FPC can fully integrate with gcc (on C level, not C++).

Using a dummy RTL, one can even generate pure assembler programs.


3.5.9. Terse

Terse is a programming tool that provides THE most compact assembler syntax for the x86 family! However, it is evil proprietary software. It is said that there was a project for a free clone somewhere, that was abandoned after worthless pretenses that the syntax would be owned by the original author. Thus, if you're looking for a nifty programming project related to assembly hacking, I invite you to develop a terse-syntax frontend to NASM, if you like that syntax.

As an interesting historic remark, on comp.compilers,

1999/07/11 19:36:51, the moderator wrote:

"There's no reason that assemblers have to have awful syntax.  About
30 years ago I used Niklaus Wirth's PL360, which was basically a S/360
assembler with Algol syntax and a a little syntactic sugar like while
loops that turned into the obvious branches.  It really was an
assembler, e.g., you had to write out your expressions with explicit
assignments of values to registers, but it was nice.  Wirth used it to
write Algol W, a small fast Algol subset, which was a predecessor to
Pascal.  As is so often the case, Algol W was a significant
improvement over many of its successors. -John"


3.5.10. Non-free and/or Non-32bit x86 assemblers

You may find more about them, together with the basics of x86 assembly programming, in the Raymond Moon's x86 assembly FAQ.

Note that all DOS-based assemblers should work inside the Linux DOS Emulator, as well as other similar emulators, so that if you already own one, you can still use it inside a real OS. Recent DOS-based assemblers also support COFF and/or other object file formats that are supported by the GNU BFD library, so that you can use them together with your free 32-bit tools, perhaps using GNU objcopy (part of the binutils) as a conversion filter.


Chapter 4. Metaprogramming

Assembly programming is a bore, but for critical parts of programs.

You should use the appropriate tool for the right task, so don't choose assembly when it does not fit; C, OCaml, perl, Scheme, might be a better choice in the most cases.

However, there are cases when these tools do not give fine enough control on the machine, and assembly is useful or needed. In these cases you'll appreciate a system of macroprocessing and metaprogramming that allows recurring patterns to be factored each into one indefinitely reusable definition, which allows safer programming, automatic propagation of pattern modification, etc. Plain assembler often is not enough, even when one is doing only small routines to link with C.


4.1. External filters

Whatever is the macro support from your assembler, or whatever language you use (even C!), if the language is not expressive enough to you, you can have files passed through an external filter with a Makefile rule like that:

%.s:    %.S other_dependencies
        $(FILTER) $(FILTER_OPTIONS) < $< > $@


4.1.2. M4

M4 gives you the full power of macroprocessing, with a Turing equivalent language, recursion, regular expressions, etc. You can do with it everything that CPP cannot.

See macro4th (this4th) or the Tunes 0.0.0.25 sources as examples of advanced macroprogramming using m4.

However, its disfunctional quoting and unquoting semantics force you to use explicit continuation-passing tail-recursive macro style if you want to do advanced macro programming (which is remindful of TeX -- BTW, has anyone tried to use TeX as a macroprocessor for anything else than typesetting ?). This is NOT worse than CPP that does not allow quoting and recursion anyway.

The right version of M4 to get is GNU m4 1.4 (or later if exists), which has the most features and the least bugs or limitations of all. m4 is designed to be slow for anything but the simplest uses, which might still be ok for most assembly programming (you are not writing million-lines assembly programs, are you?).


4.2. Metaprogramming

Instead of using an external filter that expands macros, one way to do things is to write programs that write part or all of other programs.

For instance, you could use a program outputting source code

Think about it!


4.2.3. TUNES

The TUNES Project for a Free Reflective Computing System is developing its own assembler as an extension to the Scheme language, as part of its development process. It doesn't run at all yet, though help is welcome.

The assembler manipulates abstract syntax trees, so it could equally serve as the basis for a assembly syntax translator, a disassembler, a common assembler/compiler back-end, etc. Also, the full power of a real language, Scheme, make it unchallenged as for macroprocessing/metaprogramming.


Chapter 5. Calling conventions

5.1. Linux

5.1.1. Linking to GCC

This is the preferred way if you are developing mixed C-asm project. Check GCC docs and examples from Linux kernel .S files that go through gas (not those that go through as86).

32-bit arguments are pushed down stack in reverse syntactic order (hence accessed/popped in the right order), above the 32-bit near return address. %ebp, %esi, %edi, %ebx are callee-saved, other registers are caller-saved; %eax is to hold the result, or %edx:%eax for 64-bit results.

FP stack: I'm not sure, but I think result is in st(0), whole stack caller-saved. The SVR4 i386 ABI specs at http://www.caldera.com/developer/devspecs/ is a good reference point if you want more details.

Note that GCC has options to modify the calling conventions by reserving registers, having arguments in registers, not assuming the FPU, etc. Check the i386 .info pages.

Beware that you must then declare the cdecl or regparm(0) attribute for a function that will follow standard GCC calling conventions. See C Extensions::Extended Asm:: section from the GCC info pages. See also how Linux defines its asmlinkage macro...


5.1.3. Direct Linux syscalls

Often you will be told that using C library (libc) is the only way, and direct system calls are bad. This is true. To some extent. In general, you must know that libc is not sacred, and in most cases it only does some checks, then calls kernel, and then sets errno. You can easily do this in your program as well (if you need to), and your program will be dozen times smaller, and this will result in improved performance as well, just because you're not using shared libraries (static binaries are faster). Using or not using libc in assembly programming is more a question of taste/belief than something practical. Remember, Linux is aiming to be POSIX compliant, so does libc. This means that syntax of almost all libc "system calls" exactly matches syntax of real kernel system calls (and vice versa). Besides, GNU libc(glibc) becomes slower and slower from version to version, and eats more and more memory; and so, cases of using direct system calls become quite usual. But.. main drawback of throwing libc away is that possibly you will need to implement several libc specific functions (that are not just syscall wrappers) on your own (printf() and Co.).. and you are ready for that, aren't you? :)

Here is summary of direct system calls pros and cons.

Pros:

Cons:

If you've pondered the above pros and cons, and still want to use direct syscalls, then here is some advice.

  • You can easily define your system calling functions in a portable way in C (as opposed to unportable using assembly), by including asm/unistd.h, and using provided macros.

  • Since you're trying to replace it, go get the sources for the libc, and grok them. (And if you think you can do better, then send feedback to the authors!)

  • As an example of pure assembly code that does everything you want, examine Linux assembly resources.

Basically, you issue an int 0x80, with the __NR_syscallname number (from asm/unistd.h) in eax, and parameters (up to six) in ebx, ecx, edx, esi, edi, ebp respectively.

Result is returned in eax, with a negative result being an error, whose opposite is what libc would put into errno. The user-stack is not touched, so you needn't have a valid one when doing a syscall.

Note

Passing sixth parameter in ebp appeared in Linux 2.4, previous Linux versions understand only 5 parameters in registers.

Linux Kernel Internals, and especially How System Calls Are Implemented on i386 Architecture? chapter will give you more robust overview.

As for the invocation arguments passed to a process upon startup, the general principle is that the stack originally contains the number of arguments argc, then the list of pointers that constitute *argv, then a null-terminated sequence of null-terminated variable=value strings for the environment. For more details, do examine Linux assembly resources, read the sources of C startup code from your libc (crt0.S or crt1.S), or those from the Linux kernel (exec.c and binfmt_*.c in linux/fs/).


5.1.4. Hardware I/O under Linux

If you want to perform direct port I/O under Linux, either it's something very simple that does not need OS arbitration, and you should see the IO-Port-Programming mini-HOWTO; or it needs a kernel device driver, and you should try to learn more about kernel hacking, device driver development, kernel modules, etc, for which there are other excellent HOWTOs and documents from the LDP.

Particularly, if what you want is Graphics programming, then do join one of the GGI or XFree86 projects.

Some people have even done better, writing small and robust XFree86 drivers in an interpreted domain-specific language, GAL, and achieving the efficiency of hand C-written drivers through partial evaluation (drivers not only not in asm, but not even in C!). The problem is that the partial evaluator they used to achieve efficiency is not free software. Any taker for a replacement?

Anyway, in all these cases, you'll be better when using GCC inline assembly with the macros from linux/asm/*.h than writing full assembly source files.


5.1.5. Accessing 16-bit drivers from Linux/i386

Such thing is theoretically possible (proof: see how DOSEMU can selectively grant hardware port access to programs), and I've heard rumors that someone somewhere did actually do it (in the PCI driver? Some VESA access stuff? ISA PnP? dunno). If you have some more precise information on that, you'll be most welcome. Anyway, good places to look for more information are the Linux kernel sources, DOSEMU sources (and other programs in the DOSEMU repository), and sources for various low-level programs under Linux... (perhaps GGI if it supports VESA).

Basically, you must either use 16-bit protected mode or vm86 mode.

The first is simpler to setup, but only works with well-behaved code that won't do any kind of segment arithmetics or absolute segment addressing (particularly addressing segment 0), unless by chance it happens that all segments used can be setup in advance in the LDT.

The later allows for more "compatibility" with vanilla 16-bit environments, but requires more complicated handling.

In both cases, before you can jump to 16-bit code, you must

  • mmap any absolute address used in the 16-bit code (such as ROM, video buffers, DMA targets, and memory-mapped I/O) from /dev/mem to your process' address space,

  • setup the LDT and/or vm86 mode monitor.

  • grab proper I/O permissions from the kernel (see the above section)

Again, carefully read the source for the stuff contributed to the DOSEMU project, particularly these mini-emulators for running ELKS and/or simple .COM programs under Linux/i386.


5.2. DOS and Windows

Most DOS extenders come with some interface to DOS services. Read their docs about that, but often, they just simulate int 0x21 and such, so you do "as if" you are in real mode (I doubt they have more than stubs and extend things to work with 32-bit operands; they most likely will just reflect the interrupt into the real-mode or vm86 handler).

Docs about DPMI (and much more) can be found on ftp://x2ftp.oulu.fi/pub/msdos/programming/ (again, the original x2ftp site is closing (no more?), so use a mirror site).

DJGPP comes with its own (limited) glibc derivative/subset/replacement, too.

It is possible to cross-compile from Linux to DOS, see the devel/msdos/ directory of your local FTP mirror for metalab.unc.edu; Also see the MOSS DOS-extender from the Flux project from the university of Utah.

Other documents and FAQs are more DOS-centered; we do not recommend DOS development.

Windows and Co. This document is not about Windows programming, you can find lots of documents about it everywhere.. The thing you should know is that Cygnus Solutions developed the cygwin32.dll library, for GNU programs to run on Win32 platform; thus, you can use GCC, GAS, all the GNU tools, and many other Unix applications.


5.3. Your own OS

Control is what attracts many OS developers to assembly, often is what leads to or stems from assembly hacking. Note that any system that allows self-development could be qualified an "OS", though it can run "on the top" of an underlying system (much like Linux over Mach or OpenGenera over Unix).

Hence, for easier debugging purpose, you might like to develop your "OS" first as a process running on top of Linux (despite the slowness), then use the Flux OS kit (which grants use of Linux and BSD drivers in your own OS) to make it stand-alone. When your OS is stable, it is time to write your own hardware drivers if you really love that.

This HOWTO will not cover topics such as bootloader code, getting into 32-bit mode, handling Interrupts, the basics about Intel protected mode or V86/R86 braindeadness, defining your object format and calling conventions.

The main place where to find reliable information about that all, is source code of existing OSes and bootloaders. Lots of pointers are on the following webpage: http://www.tunes.org/Review/OSes.html


Chapter 6. Quick start


6.2. Hello, world!


6.2.2. NASM (hello.asm)

section .data				;section declaration

msg     db      "Hello, world!",0xa	;our dear string
len     equ     $ - msg                 ;length of our dear string

section .text				;section declaration

			;we must export the entry point to the ELF linker or
    global _start	;loader. They conventionally recognize _start as their
			;entry point. Use ld -e foo to override the default.

_start:

;write our string to stdout

        mov     edx,len ;third argument: message length
        mov     ecx,msg ;second argument: pointer to message to write
        mov     ebx,1   ;first argument: file handle (stdout)
        mov     eax,4   ;system call number (sys_write)
        int     0x80	;call kernel

;and exit

	mov	ebx,0	;first syscall argument: exit code
        mov     eax,1   ;system call number (sys_exit)
        int     0x80	;call kernel


6.2.3. GAS (hello.S)

.data					# section declaration

msg:
	.ascii	"Hello, world!\n"	# our dear string
	len = . - msg			# length of our dear string

.text					# section declaration

			# we must export the entry point to the ELF linker or
    .global _start	# loader. They conventionally recognize _start as their
			# entry point. Use ld -e foo to override the default.

_start:

# write our string to stdout

	movl	$len,%edx	# third argument: message length
	movl	$msg,%ecx	# second argument: pointer to message to write
	movl	$1,%ebx		# first argument: file handle (stdout)
	movl	$4,%eax		# system call number (sys_write)
	int	$0x80		# call kernel

# and exit

	movl	$0,%ebx		# first argument: exit code
	movl	$1,%eax		# system call number (sys_exit)
	int	$0x80		# call kernel


Chapter 7. Resources

7.1. Pointers

Your main resource for Linux/UNIX assembly programming material is:

http://linuxassembly.org/resources.html

Do visit it, and get plenty of pointers to assembly projects, tools, tutorials, documentation, guides, etc, concerning different UNIX operating systems and CPUs. Because it evolves quickly, I will no longer duplicate it here.

If you are new to assembly in general, here are few starting pointers:


Chapter 8. Frequently Asked Questions

Here are frequently asked questions (with answers) about Linux assembly programming. Some of the questions (and the answers) were taken from the the linux-assembly mailing list.

8.1. How do I do graphics programming in Linux?
8.2. How do I debug pure assembly code under Linux?
8.3. Any other useful debugging tools?
8.4. How do I access BIOS functions from Linux (BSD, BeOS, etc)?
8.5. Is it possible to write kernel modules in assembly?
8.6. How do I allocate memory dynamically?
8.7. I can't understand how to use select system call!

An answer from Paul Furber:

Ok you have a number of options to graphics in Linux. Which one you use
depends on what you want to do. There isn't one Web site with all the
information but here are some tips:

SVGALib: This is a C library for console SVGA access.
Pros: very easy to learn, good coding examples, not all that different
from equivalent gfx libraries for DOS, all the effects you know from DOS
can be converted with little difficulty.
Cons: programs need superuser rights to run since they write directly to
the hardware, doesn't work with all chipsets, can't run under X-Windows.
Search for svgalib-1.4.x on http://ftp.is.co.za

Framebuffer: do it yourself graphics at SVGA res
Pros: fast, linear mapped video access, ASM can be used if you want :)
Cons: has to be compiled into the kernel, chipset-specific issues, must
switch out of X to run, relies on good knowledge of linux system calls
and kernel, tough to debug
Examples: asmutils (http://www.linuxassembly.org) and the leaves example
and my own site for some framebuffer code and tips in asm
(http://ma.verick.co.za/linux4k/)

Xlib: the application and development libraries for XFree86.
Pros: Complete control over your X application
Cons: Difficult to learn, horrible to work with and requires quite a bit
of knowledge as to how X works at the low level. 
Not recommended but if you're really masochistic go for it. All the
include and lib files are probably installed already so you have what
you need. 

Low-level APIs: include PTC, SDL, GGI and Clanlib
Pros: very flexible, run under X or the console, generally abstract away
the video hardware a little so you can draw to a linear surface, lots of
good coding examples, can link to other APIs like OpenGL and sound libs,
Windows DirectX versions for free
Cons: Not as fast as doing it yourself, often in development so versions
can (and do) change frequently.
Examples: PTC and GGI have excellent demos, SDL is used in sdlQuake,
Myth II, Civ CTP and Clanlib has been used for games as well.

High-level APIs: OpenGL - any others?
Pros: clean api, tons of functionality and examples, industry standard
so you can learn from SGI demos for example
Cons: hardware acceleration is normally a must, some quirks between
versions and platforms
Examples: loads - check out www.mesa3d.org under the links section.

To get going try looking at the svgalib examples and also install SDL
and get it working. After that, the sky's the limit.

There's an early version of the Assembly Language Debugger, which is designed to work with assembly code, and is portable enough to run on Linux and *BSD. It is already functional and should be the right choice, check it out!

You can also try gdb ;). Although it is source-level debugger, it can be used to debug pure assembly code, and with some trickery you can make gdb to do what you need (unfortunately, nasm '-g' switch does not generate proper debug info for gdb; this is nasm bug, I think). Here's an answer from Dmitry Bakhvalov:

Personally, I use gdb for debugging asmutils. Try this:
 
1) Use the following stuff to compile:
   $ nasm -f elf -g smth.asm
   $ ld -o smth smth.o

2) Fire up gdb:
   $ gdb smth

3) In gdb:
   (gdb) disassemble _start
   Place a breakpoint at _start+1 (If placed at _start the breakpoint
   wouldnt work, dunno why)
   (gdb) b *0x8048075

   To step thru the code I use the following macro:
   (gdb)define n
   >ni
   >printf "eax=%x ebx=%x ...etc...",$eax,$ebx,...etc...
   >disassemble $pc $pc+15
   >end

   Then start the program with r command and debug with n.

   Hope this helps.

An additional note from ???:

    I have such a macro in my .gdbinit for quite some time now, and it
    for sure makes life easier. A small difference : I use "x /8i $pc",
    which guarantee a fixed number of disassembled instructions. Then,
    with a well chosen size for my xterm, gdb output looks like it is
    refreshed, and not scrolling.

If you want to set breakpoints across your code, you can just use int 3 instruction as breakpoint (instead of entering address manually in gdb).

If you're using gas, you should consult gas and gdb related tutorials.

A laconic answer from H-Peter Recktenwald:

	ebx := 0	(in fact, any value below .bss seems to do)
	sys_brk
	eax := current top (of .bss section)

	ebx := [ current top < ebx < (esp - 16K) ]
	sys_brk
	eax := new top of .bss

An extensive answer from Tiago Gasiba:

section	.bss

var1	resb	1

section	.text

;
;allocate memory
;

%define	LIMIT	0x4000000			; about 100Megs

	mov	ebx,0				; get bottom of data segment
	call	sys_brk

	cmp	eax,-1				; ok?
	je	erro1

	add	eax,LIMIT			; allocate +LIMIT memory
	mov	ebx,eax
	call	sys_brk
	
	cmp	eax,-1				; ok?
	je	erro1

	cmp	eax,var1+1			; has the data segment grown?
	je	erro1

;
;use allocated memory
;
						; now eax contains bottom of
						; data segment
	mov	ebx,eax				; save bottom
	mov	eax,var1			; eax=beginning of data segment
repeat:	
	mov	word	[eax],1			; fill up with 1's
	inc	eax
	cmp	ebx,eax				; current pos = bottom?
	jne	repeat

;
;free memory
;

	mov	ebx,var1			; deallocate memory
	call	sys_brk				; by forcing its beginning=var1

	cmp	eax,-1				; ok?
	je	erro2

An answer from Patrick Mochel:

When you call sys_open, you get back a file descriptor, which is simply an
index into a table of all the open file descriptors that your process has.
stdin, stdout, and stderr are always 0, 1, and 2, respectively, because
that is the order in which they are always open for your process from there.
Also, notice that the first file descriptor that you open yourself (w/o first
closing any of those magic three descriptors) is always 3, and they increment
from there.

Understanding the index scheme will explain what select does. When you
call select, you are saying that you are waiting certain file descriptors
to read from, certain ones to write from, and certain ones to watch from
exceptions from. Your process can have up to 1024 file descriptors open,
so an fd_set is just a bit mask describing which file descriptors are valid
for each operation. Make sense?

Since each fd that you have open is just an index, and it only needs to be
on or off for each fd_set, you need only 1024 bits for an fd_set structure.
1024 / 32 = 32 longs needed to represent the structure.

Now, for the loose example.
Suppose you want to read from a file descriptor (w/o timeout).

- Allocate the equivalent to an fd_set.  

.data

my_fds: times 32 dd 0

- open the file descriptor that you want to read from.

- set that bit in the fd_set structure.

   First, you need to figure out which of the 32 dwords the bit is in.  

   Then, use bts to set the bit in that dword. bts will do a modulo 32
   when setting the bit. That's why you need to first figure out which
   dword to start with.

   mov edx, 0
   mov ebx, 32
   div ebx

   lea ebx, my_fds
   bts ebx[eax * 4], edx

- repeat the last step for any file descriptors you want to read from.

- repeat the entire exercise for either of the other two fd_sets if you want action from them.

That leaves two other parts of the equation - the n paramter and the timeout
parameter. I'll leave the timeout parameter as an exercise for the reader
(yes, I'm lazy), but I'll briefly talk about the n parameter.

It is the value of the largest file descriptor you are selecting from (from
any of the fd_sets), plus one. Why plus one? Well, because it's easy to
determine a mask from that value. Suppose that there is data available on
x file descriptors, but the highest one you care about is (n - 1). Since
an fd_set is just a bitmask, the kernel needs some efficient way for
determining whether to return or not from select. So, it masks off the bits
that you care about, checks if anything is available from the bits that are
still set, and returns if there is (pause as I rummage through kernel source).
Well, it's not as easy as I fantasized it would be. To see how the kernel
determines that mask, look in fs/select.c in the kernel source tree.

Anyway, you need to know that number, and the easiest way to do it is to save
the value of the last file descriptor open somewhere so you don't lose it.

Ok, that's what I know. A warning about the code above (as always) is that
it is not tested. I think it should work, but if it doesn't let me know.
But, if it starts a global nuclear meltdown, don't call me. ;-)

That's all for now, folks.


Appendix A. History

Each version includes a few fixes and minor corrections, that need not to be repeatedly mentioned every time.

Revision History
Revision 0.6f17 Aug 2002Revised by: konst
Added FASM, added URL to Korean translation, added URL to SVR4 i386 ABI specs, update on HLA/Linux, small fix in hello.S example, misc URL updates;
Revision 0.6e12 Jan 2002Revised by: konst
Added URL describing GAS Intel syntax; Added OSIMPA(former SHASM); Added YASM; FAQ update.
Revision 0.6d18 Mar 2001Revised by: konst
Added Free Pascal; new NASM URL again
Revision 0.6c15 Feb 2001Revised by: konst
Added SHASM; new answer in FAQ, new NASM URL, new mailing list address
Revision 0.6b21 Jan 2001Revised by: konst
new questions in FAQ, corrected few URLs
Revision 0.6a10 Dec 2000Revised by: konst
Remade section on AS86 (thanks to Holluby Istvan for pointing out obsolete information). Fixed several URLs that can be incorrectly rendered from sgml to html.
Revision 0.611 Nov 2000Revised by: konst
HOWTO is completely rewritten using DocBook DTD. Layout is totally rearranged; too much changes to list them here.
Revision 0.5n07 Nov 2000Revised by: konst
Added question regarding kernel modules to FAQ, fixed NASM URLs, GAS has Intel syntax too
Revision 0.5m22 Oct 2000Revised by: konst
Linux 2.4 system calls can have 6 args, Added ALD note to FAQ, fixed mailing list subscribe address
Revision 0.5l23 Aug 2000Revised by: konst
Added TDASM, updates on NASM
Revision 0.5k11 Jul 2000Revised by: konst
Few additions to FAQ
Revision 0.5j14 Jun 2000Revised by: konst
Complete rearrangement of Introduction and Resources sections. FAQ added to Resources, misc cleanups and additions.
Revision 0.5i04 May 2000Revised by: konst
Added HLA, TALC; rearrangements in Resources, Quick Start Assemblers sections. Few new pointers.
Revision 0.5h09 Apr 2000Revised by: konst
finally managed to state LDP license on document, new resources added, misc fixes
Revision 0.5g26 Mar 2000Revised by: konst
new resources on different CPUs
Revision 0.5f02 Mar 2000Revised by: konst
new resources, misc corrections
Revision 0.5e10 Feb 2000Revised by: konst
URL updates, changes in GAS example
Revision 0.5d01 Feb 2000Revised by: konst
Resources (former "Pointers") section completely redone, various URL updates.
Revision 0.5c05 Dec 1999Revised by: konst
New pointers, updates and some rearrangements. Rewrite of sgml source.
Revision 0.5b19 Sep 1999Revised by: konst
Discussion about libc or not libc continues. New web pointers and and overall updates.
Revision 0.5a01 Aug 1999Revised by: konst
Quick Start section rearranged, added GAS example. Several new web pointers.
Revision 0.501 Aug 1999Revised by: konstfare
GAS has 16-bit mode. New maintainer (at last): Konstantin Boldyshev. Discussion about libc or not libc. Added Quick Start section with examples of assembly code.
Revision 0.4q22 Jun 1999Revised by: fare
process argument passing (argc, argv, environ) in assembly. This is yet another "last release by Fare before new maintainer takes over". Nobody knows who might be the new maintainer.
Revision 0.4p06 Jun 1999Revised by: fare
clean up and updates
Revision 0.4o01 Dec 1998Revised by: fare
Revision 0.4m23 Mar 1998Revised by: fare
corrections about gcc invocation
Revision 0.4l16 Nov 1997Revised by: fare
release for LSL 6th edition
Revision 0.4k19 Oct 1997Revised by: fare
Revision 0.4j07 Sep 1997Revised by: fare
Revision 0.4i17 Jul 1997Revised by: fare
info on 16-bit mode access from Linux
Revision 0.4h19 Jun 1997Revised by: fare
still more on "how not to use assembly"; updates on NASM, GAS.
Revision 0.4g30 Mar 1997Revised by: fare
Revision 0.4f20 Mar 1997Revised by: fare
Revision 0.4e13 Mar 1997Revised by: fare
Release for DrLinux
Revision 0.4d28 Feb 1997Revised by: fare
Vapor announce of a new Assembly-HOWTO maintainer
Revision 0.4c09 Feb 1997Revised by: fare
Added section Do you need assembly?.
Revision 0.4b03 Feb 1997Revised by: fare
NASM moved: now is before AS86
Revision 0.4a20 Jan 1997Revised by: fare
CREDITS section added
Revision 0.420 Jan 1997Revised by: fare
first release of the HOWTO as such
Revision 0.4pre113 Jan 1997Revised by: fare
text mini-HOWTO transformed into a full linuxdoc-sgml HOWTO, to see what the SGML tools are like
Revision 0.3l11 Jan 1997Revised by: fare
Revision 0.3k19 Dec 1996Revised by: fare
What? I had forgotten to point to terse???
Revision 0.3j24 Nov 1996Revised by: fare
point to French translated version
Revision 0.3i16 Nov 1996Revised by: fare
NASM is getting pretty slick
Revision 0.3h06 Nov 1996Revised by: fare
more about cross-compiling -- See on sunsite: devel/msdos/
Revision 0.3g02 Nov 1996Revised by: fare
Created the History. Added pointers in cross-compiling section. Added section about I/O programming under Linux (particularly video).
Revision 0.3f17 Oct 1996Revised by: fare
Revision 0.3c15 Jun 1996Revised by: fare
Revision 0.204 May 1996Revised by: fare
Revision 0.123 Apr 1996Revised by: fare
Francois-Rene "Fare" Rideau creates and publishes the first mini-HOWTO, because "I'm sick of answering ever the same questions on comp.lang.asm.x86"


Appendix B. Acknowledgements

I would like to thank all the people who have contributed ideas, answers, remarks, and moral support, and additionally the following persons, by order of appearance:


Appendix C. Endorsements

This version of the document is endorsed by Konstantin Boldyshev.

Modifications (including translations) must remove this appendix according to the license agreement.

$Id: Assembly-HOWTO.sgml,v 1.7 2002/08/17 08:35:59 konst Exp $


Appendix D. GNU Free Documentation License

GNU Free Documentation License
Version 1.1, March 2000

    Copyright (C) 2000  Free Software Foundation, Inc.
    59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    Everyone is permitted to copy and distribute verbatim copies
    of this license document, but changing it is not allowed.

0. PREAMBLE

The purpose of this License is to make a manual, textbook, or other written document "free" in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

This License is a kind of "copyleft", which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.

We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

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